CHARGE!: Game analysis!
Hello again reader!
I’ll be posting this in both Multiply and Tumblr, since my past post didn’t seem to be much viewed since I didn’t put it in my multiply, I didn’t place it in my stat, and also, probably because… Well, I don’t know. But here is my second game analysis, and this time is on the game CHARGE!.
Its actually quite a popular game nowadays in our school, and almost everyone in our class knows how to play. Because of this, I am able to see several different strategies from the many different people I’ve played in with my class. But first, I’ll explain the mechanics of the game charge.
The mechanics of the game is similar to games such as scissors, paper, stone, as you don’t need to use anything else but your hands in the game, and is played also with similar tactics, but different gestures. There are three types of moves; attack ,charge and block types. The most basic is probably the charge. Because, after all, it is the name of the game. But it isn’t as often used as other moves. But, you cannot make an attack move without charging, or having a charge. So it is an essential part of the game. The second, is the attack type moves. The most basic attack move is probably the ‘bang’. Costing only one charge, you get the chance to ‘bang’ (nope, not in that sense) your opponent, or one of you opponents, to the chance that they are not using one of the blocks, or are using the wrong block, to be able to eliminate your opponent. There is also “mutations” of the bang. Such as double bang, in which is stronger than than a single bang, costing two charges, and can be split into two bangs, to be able to take down two opponents at once, and triple bang, and quadriple bang… I guess you know where this is going. Next, we have the magic or KAMEHAME WAAAAVVEE! It costs three charges, and is as strong as the triple bang on one opponent. Then we have Slash, which costs 4 charges, and is stronger than both triple bang and Magic, and the Slash “mutants” wristcut, costing 4 charges, arm-cut, double-arm-cut… Which I don’t know the amount of charges. I usually never get to see those moves because they cost so many charges. Then, we have the blocks, that don’t cost anything. The blocks have to abilities; First, is to neutralize the attack, and second, is to absorb the charges in which the attack was used to make. Each attack has a specific block to negate the attack. All bangs are negated by the ‘bang absorber’ all magic is absorbed by ‘magic absorber’ and all slash and slash “mutants” are negated by the ‘slash absorber’.
So know we know the basics of charge, here comes the awesome, yet complicated part of charge. Tactics. I’ve been able to see many types of CHARGE! Players, and I can somewhat classify them into the following players with the following tactics.
CHARGERS
CHARTERS, just love to charge. The usual start up of a CHARGE! Game starts with everyone using a bang absorber, just in case there are any KILLERS in the game, but CHARGERS love to charge. They take advantage of the first round of the game to charge and be able to launch a deadly offence on their chosen target. This is a risky strategy though. Because CHARGERS are known to (most of the time) use Magic, or a one target attack. Making them vulnerable while attacking, and second, since most of the time, they charge in the early rounds of the game, they are vulnerable to early kills in the game from the KILLERS, and harms their one turn kill strategy.
BLOCKERS
One of the most unpredictable players of the game. And also the most annoying. They block, and they block, and they block, and they block. They love blocking! Doh, that’s why its their name! But they the deadly thing about them is that they tend to absorb a large number of charges, and jump an unexpected attack on their target. It seems that since they’re always on the defensive, its hard to kill them. But always remember; Once ANY player is attacking, they are vulnerable to attacks from other players other than their target. Also remember that for every specific attack, there is a type of block for it. Therefore unexpectedly ganging up on a blocker can eliminate them from the game easily.
KILLERS
KILLERS are very deadly opponents. Especially when you are a CHARGER. Because they try to take note of those who often charge in the first or second round of the game, and eliminate them right away, earning them the title of “Sharp Shooters”. They are also deadly opponents in one-on-one games, as they like finishing you of with attacks which you don’t expect. MOST of the time, I can consider myself a KILLER. A KILLER’s main strategy is, when in group games, to eliminate all CHARGERS as quick as possible to eliminate attacks such as magic, or slash. And when in one-on-one games, to kill the opponent either when charging, or with a deadly magic attack. They also do use Magic attacks in group-games, when they think they are in the advantage. Again, their weakness is that while they are attacking, they are vulnerable to attacks not from their targets. Making them easy kill for other KILLERS, BLOCKERS getting ready to launch their attack, or CHARGERS that the KILLERS may have missed.
Here are some other tactics not classified under that types of CHARGE! Players.
INDIRECT KILLING
A type of tactic which is usually ‘accidentally’ used by a killer, attacks an opponent that is blocking. The players who attacked, now having more charges than most players, now becomes the target of that majority, making that player vulnerable to several attacks. I call this tactic “indirect killing” because it may seem good that the player has a vast number of charges, but it also puts them at a risk of being killed by other players, and makes it as if he “killed” him or her. The risk here is, the “revenge” thinking of a player in a game. Will he kill the one who gave him the charge, and putting him in such a sticky position, or will he just block, and see what happens, or will he use the charges to his advantage?
KILLED-BY-BANG TACTIC
What happens here in this tactic, is that the one using it, keeps charging, as if trying to use a super-ultra-high-charged move, forcing his or her opponent to use different blocks for different attacks, and then, the player using the tactic finishes his/her opponent off by just using bang. The tactic seems quite hard to counter, as you don’t really know when he/she is going to attack, but since it is getting quite common in the game, simply charging once while your opponent is charging, and usually, the opponent lets down his final attack, usually a bang. Since the tactic is now used too much, and is too predictable… A new tactic has been made if such happens.
AFTERBANG
Usually used after the KILLED-BY-BANG TACTIC if the opponent predicts the move. Since the one using the tactic has so many charges, he can just simply chose what move he’d like to use, and finish off his opponent. This is quite unpredictable, and depends who your opponent is. Ex; Loisirc likes using double bangs and slashes, while Patrick likes using Magic. So it also depends on how much you’ve “read” into your opponent’s mind.
That’s all I can write up for now. I have a SocSci, English, Filipino, and Art Project to do. I don’t even know why I wrote this. Anyways, thank you for reading!
~Larry/NakakapagpabagabagHm
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